По этому она подождет еще два тика. Team Fortress 2. The weird thing is that Ive played on this server pretty commonly only for it to now let me play for 6 seconds and it spits me out with the reason of the cl_interp being high. Changing this value affects the minimum interpolation delay (“lerp”), and raising it will increase lerp, and therefore increase the artificial latency. Good luck. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. . //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 031 on bad connections = . if youve already done this and somethings wrong, it might just be something as simple as high ping. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. dem files play much smoother. 1 = "good" connections. 0227272;cl_interp_ratio 1. vai no menu iniciar e dps digita gpedit. cl_interp_ratio 1. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. 033. Thanks a lot man! The default cl_interp is 0. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. of 100-milliseconds (cl_interp 0. However both are hittable. // than mere display, and affect the way the game feels well past your. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. Most spies using this that are actually doing well are actually using lmaobox. 2, because all it does is adding useless interpolation time. Generate; Server config; Articles. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. And then booted up tf2. ago. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. 5, but all interp does is make you see the server X seconds late. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. tl;dr. There's also a setting to draw hitboxes. ago. IAmAGermanShepherd. So you have an antivirus to protect your files and games. #1. Also on LAN of course. 0152 for projectile and 0. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. These are the values I most commonly use: cl_interp 0. In your case, that's 1 / 67, or . #3. As far as I know, you can't change your interp settings while in game, so with mcom's inbuilt network aliases that are specifically tailored to either hitscan or projectile, will switching between classs in-game change my interp or will I have to leave and come back every time I want to change class for my interp to adjust properly? Thank you! 2. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. cfg: cl_cmdrate 66 cl_updaterate 66 cl_interp_ratio 2 cl_interp 0 rate 66000 Now, start TF2. cfg file can help increase the likelihood of hitting a fast-moving enemy. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. This makes you a minuscule target, but this also limits the area you can cover. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. changing your interp to a high number only makes you worse at spy. I'm wondering if I can adjust these values to fix it? rate 60000 cl_interp 0. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. This allows for smoother gameplay without stuttering when packets are lost). cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. I did this and everyone is moving in a movement that seems like everyone has lag. Nothing has changed. Altering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. I recommend typing them in. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. Just drag the downloaded file into your tf/custom folder, and mastercomfig takes care of the rest. 0155 //Projectile weapons. org launches tf2pickup. Dapper. It seems allot of people argue over what this should be for Scout. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. 11 years ago. a lower interp will make. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. E Dps colocar esse comando netsh int tcp set global chimney=enabled. 1" ) min. Jul 17, 2017 @ 6:02am Please elaborate. 2. default cl_interp_ratio = 2. 5 is the actual max btw, setting it. 033 interp sets the delay to 33ms. Yall wanted more hud. Type into console cl_interp 0 for projectiles and use 0. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. But because your antivirus scans every file on your computer, you can lose a lot of performance. cl_cmdrate 66. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. 015625 >>> 1/128 = 0. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. "r_drawviewmodel": Enables or disables the player's weapon model. Source: I changed the interp value to see if there was a difference - high interp gets. #8 freemium 0 1d › RGL S11 Main Grand Finals: #1 WANG GANG vs. However, when using net_graph 3 to see your net LERP, (like in CS Source) the graph doesn't change when you change your cl_interp, only cl_interp_ratio is when the value changes. cl_interp_all: 0: client: Disable interpolation list optimizations. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. That is not cl_interp. Only time you can do it. 02 cl_interp 0. 0152. // Rates 速率rate "786432" 宽带不限速 也可以理解为弹道参数cl_cmdrate "128" 命令速度 128cl_updaterate "128" tick最新率cl_interp "0. krakow. A couple of the values I gave you are the default values, but I just. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). cl_interp 0 cl_interp_ratio 2 #1. cl_interp 0. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. 4. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. ago. Copy link Jofre-Problem commented Dec 4, 2021. Keep in. 1) the skeletons and other bosses are 60 fps for me and most others. It makes Market Gardening easier because it allows you to phase through the bodies of yer target because the player's collision box is where the server sees it and. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). How to install. Put these commands in console: cl_updaterate 66 cl_cmdrate 66 cl_interp_ratio 1 cl_interp 0. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. play a bit. default cl_interp_ratio = 2. This man is a smart man. Team Fortress 2. Add A Reply Pages: 1 . 1" to cl_interp "0". This video shows what someone who's. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. By adjusting the value of cl_interp_ratio, we can. Go to steam/steamapps/Team Fortress 2/common/tf/cfg. cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_smoothtime 0. cfg in Team Fortress 2/tf/cfg. cfg. Title. but after a while you get used to it. ago. posted about 4 years ago. tf2-settings. 5). 1" (Default 0. cl_interp 0. 035 seconds is 35ms). This is the definitive thread for cl_interp, and for some reason, it's. Projectiles are checked server-side, which means you want the newest. 1 is pretty safe. cl_interp . Subreddit dedicated to serious Team Fortress 2 discussion. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 1. Change the extension to . Team Fortress 2 (TF2) is a popular first-person shooter game. Alright guys, these are the tf2 network settings i have been using: cl_cmdrate 67 cl_interp . Click Low (it was previously on safe) Scroll down and download THE CUSTOMISATION FILES. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. 034 cl_interp 0. I find 1 works best in general though. brawler Jun 7, 2020 @ 2:55pm. I used to play with a cl_interp setting of 0 or 0. ːtabbycatː tf2 cl_ragdoll_forcefade 1 cl_ragdoll_fade_time 0 cl_phys_props_max 0 mat_phong 0 cl_interp 0. Current Favorites. By default, Source games are tuned for an updaterate of 20 packets per second. It seems allot of people argue over what this should be for Scout. FlabbergastedTwink. Thanks for the reply. i'd just place it in whatever folder in. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. #INF00". Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. changing your interp to a high number only makes you worse at spy. This is wrong -- frames are used for much more. cl_interp exploits teach bad habits and will affect your potential negatively; effectively a crutch It won't last forever. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. The worse part of it all is the delay between your actions and the server. 05 ; cl_interp_ratio 2" // for updaterate 40 // Use this in most cases, or if you don't know what else to pick. cl. Good luck. Z_Overlord. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. All keybindings are shown at the top of the file. You usually want the lowest interp for each class. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. You end up having a. On Windows, this'll look like: Step 1: Right-click on the background of the folder. While it might seem like you stabbed the Medic, they actually. 1/66=0. Only use whole numbers with cl_interp_ratio; it's simply unnecessary to use values like 1. However, when I try and check the settings ingame through the console it says. // choice, try both and see which is better for you. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0303 on bad connections = . #3. From mastercoms TF2 config; cl_interp 0. people wanting Heavy update. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. 0227272;cl_interp_ratio 1. 01 //cl_updaterate 40. people playing Valve's Comp. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. I encountered the scrubbiest cl interp abusing spy main in a pub match today, and despite asking for him to be vote kicked and my team reporting him I am curious wether or not he can be banned for abusing interp? Serious Saturday has ended and Shitpost Sunday has begun - Our rules about memes have been greatly relaxed for the day. If you're not willing to make the. 4, 1. This leaves you 2 options to tweak the duration of your interpolation buffer. 0152; cl_interp_ratio 1 While playing hitscan classes like scout or sniper: cl_interp 0. fedgangstalker. Go to tf, and cfg. Sorry for eng :) yes; interp = 1/cl_updaterate cl_interp '0' >>> 1/64 = 0. CentOS-Gamer • 8 yr. Team Fortress 2. gg So for example default setting for TF2 for interp is “cl_interp . I don't think i should demonstrate the exploit, or how it can be achieved, you do that by yourself. cl_interp . It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. 033 for hitscan is recommended though. if the game feels really stuttery then change cl_interp_ratio to 2. I am pretty sure this 0. 03125 (31~ ms) on 64 tick. This will buffer 3 (or 4) updates, and is used for clients with very high packet loss. These are the only clips I could get with cl_interp 5, and t. 000 but the server has temporarily restricted it to 0. I said to them that this was a case of cl_interp abuse. 07-18-2020 , 18:27 [TF2] Fix cl_interp exploit. With a - before each command, and a space between commands. Scout Class Tips for TF2To fix it, set cl_interp, to zero and it should default to the lowest possible value. 01 in my config, respectively. 01 cl_updaterate 66 rate 60000. . Opt. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You end up having a. 03125, not 1. 5Mbps, little packet loss): cl_cmdrate 66. royflord. Сервера Team Fortress 2 (без специальных модов) генерируют состояние игрового мира 66. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. cl_interp 0. #3. posted about 10 years ago. Yup. yes, spy SHOULD be forced to endure a lot to get into backstab position. Server-side values are used only when none were reported by the client. 01 cl_updaterate 67 rate 80000 cl_interp . fatlaced. 0303 (for hitscan classes) cl_interp . On the other hand, the delay is far less than usual. Team Fortress 2. Changing the cl_interp variable to 0. Correction:. 0325. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. cl_cmdrate 66. ago. I realized that the other one is better for both projectile and hitscan, the ratio 2. Firing through small holes in walls minimizes the space enemies can shoot back through. 0000000001 #4. That being said of course a lower interp setting makes them fire quicker. tf2-settings. It is highly advised to set your interp itself as low as possible. 0325; -cl_interp_ratio 1; -rate 97000; -cl_updaterate 66; -cl_cmdrate 66. [deleted] • 6 yr. None of the commands worked. 0303. 5 // Use an interp timing that accounts for occasional snapshot interval drops. This ConVar controls some code optimizations for running client-side prediction. 欢迎转发!. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. Pretty-Buy7692 •. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. 5 // Use an interp timing that accounts for occasional snapshot interval drops. What should Cl_interp be set to TF2? cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. TF2 has extrapolation disabled. 050 **Step 3: Create your autoexec file. ago. 0152 and setting the others the most consistent way. Hello! This tutorial is more for people who are newer to spy or don't play him as often. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. 5" is. loldude69lolhaha • 9 mo. The default interpolation delay is 0. I think that it's important to get more people into spy and hopefull. So I found this cl_interp . It’s developed and published by Valve Corporation. cl_interp 0 //interpolation in ms. There's a section called Shadows. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 1. cfg. Setting my cl_interp to 0 and ratio to 1 would sometimes make me drop packets like crazy and since i mostly play on mm with 64 and 1v1 servers with 128 i thought that having interp 0 and ratio 2 is the best one and it works. He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. cl_updaterate 66. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. Team Fortress 2. I suppose you should use cl_interp 0 and ratio 1 only on LAN, however interp 1 and ratio 1 or 2 depends on your preference I go with interp 1 and ratio 1 online if I have about 30 ping. 15152) but in the nat graph it says 30ms, that happend when i. ago. The max value is 0. SLynnx May 30, 2022 @ 2:59pm. 030303 from below. cl_cmdrate 67. = x) next to your current settings. #2. My internet settings:64 Bit Computing. 4. cl_interp 0. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. Before, I was able to set cl_interp 0 to 0, and it would be at 0. your network cvars here are fine and the worst you should experience is a delay in your actions. cl_interp 0. 05; cl_interp_ratio 2 Other cases or if something's wrong: cl_interp 0. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. cl_smooth 0 cl_smoothtime 0. People complained about him and called him a hacker and the spy didn't react. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. if your connections really good then you can usually get away with 1 without any. -tickrate 128 +cl_updaterate 128 +cl_interp_ratio 1 cl_interp = cl_interpratio / cl_updaterate, it's calculated automatically. After nine years in development, hopefully it was worth the wait. alias net_soft "cl_interp 0. Automatically enabling damage numbers (which. cl_interp_ratio 1. Oct 6, 2018 @ 8:55pm Update, when I manually change it when I open up the console in tf2, it doesn't change #10 < > Showing 1-10 of 10. 1; cl_interp_ratio 2" // Fundamental settings -- take care // cl_lagcompensation 1 // DO NOT EVER. cl_interp 0. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. Just put snapshots_lan in your custom. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of. One with a higher value will be your interpolation delay (lerp). Open the file and add these lines to it. Forums » TF2 Customisation & Support » cl_interp settings. cfg file in there. 2 or something like that, and it reduces a lot of lag. Add A Reply Pages: 1 . these will make all of your attacks more consistant. Networking So even tho you are pretty close to a server, you always get killed, or your hits just won't register. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. Or if they don't have one, place the files into steamapps/common/Team Fortress 2/tf/custom folder. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. scout, sniper, heavy ect) put cl_interp 0. 0 interp is impossible unless offline or local server. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. cl_interp_npcs: 0.